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    NVIDIA Quadro FX 4800 for MAC 1.5GB 384-bit GDDR3 PCI Express 2.0 x16 SLI Supported Workstation Video Card Mã sản phẩm: VCQFX4800MACX16-PB;

  • CUDA Parallel Processor Cores : 192
  • Frame buffer memory: 1.5GB GDDR3
  • Memory interface: 384-bit 
  • Memory bandwidth: 76.8GB/sec
  • Graphics bus: PCI Express x16 2.0
  • Display connectors: 2 DVI-I dual link + Stereo
  • OpenGL 3.3 and DirectX 10.1 support

The Quadro FX 4800 ultra-high-end solution is now available for the Mac Pro, giving architects, digital artists, medical scientists, and other professionals the right set of tools to deliver results that push the realms of visualization. With Boot Camp, users can experience the full features and accelerated performance of native Quadro 3D graphics when running professional Windows applications. Designed, tested, and built by NVIDIA for the Mac Pro, Quadro FX 4800 gives professionals the visual supercomputing power that they deserve from their desktops.


Image Courtesy of Autodesk
Every Mac Pro Deserves Pro Graphics
Large 1.5 GB graphics memory for real time processing of large datasets enabling increased interactivity and image quality.

 

Visual Supercomputing Right on your Workstation
Combine high-performance graphics and high-performance computation for analysis of complex, multivariate data.


 

Designed by NVIDIA- for Mac
Designed, tested, and built by NVIDIA to meet ultra high standards that Mac users expect.

Product Specifications

  • Physical dimensions: ATX form factor, 4.36 inches x 10.5 inches, dual slot
  • Frame buffer memory: 1.5GB GDDR3
  • Memory interface: 384-bit
  • Memory bandwidth: 76.8GB/sec
  • Maximum power consumption: 150W
  • Graphics bus: PCI Express Gen 2 x16
  • Display connectors: DVI-I + DVI-I + Stereo
  • Dual-link DVI: Yes (2)
  • Auxiliary power connectors: Yes (1), 6-pin
  • Number of slots: 2
  • Thermal solution: Active fansink

NVIDIA Quadro FX 4800 for Mac Architecture

  • 128-bit color precision
  • Unlimited fragment instruction
  • Unlimited vertex instruction
  • 3D volumetric texture support
  • Hardware accelerated antialiased points and lines
  • Hardware OpenGL overlay planes
  • Hardware accelerated two-sided lighting
  • Hardware accelerated clipping planes
  • 3rd generation occlusion culling
  • Window ID clipping functionality
  • Hardware accelerated line stippling

Shading Architecture

  • Full Shader Model 4.0 (OpenGL 3.0/DirectX 10 class)
  • Long fragment programs (unlimited instructions)
  • Long vertex programs (unlimited instructions)
  • Looping and subroutines (up to 256 loops per vertex program)
  • Dynamic flow control
  • Conditional execution

High Level Shader Languages

  • Optimized complier for Cg
  • OpenGL 3.0 and DirectX 10 support
  • Open source compiler

High-Resolution Antialiasing

  • Rotated Grid Full-Scene Antialiasing (RG FSAA)
  • 32x FSAA dramatically reduces visual aliasing artifacts or “jaggies” at resolutions up to 1920 x 1200

Display Resolution Support

  • Dual dual-link DVI-I outputs drives a digital display at resolutions up to 2560 x 1600 at 60Hz
  • Internal 400 MHz DAC drives one analog display at resolutions up to 2048 x 1536 at 85Hz

Supported Platforms

  • MacPro3,1 or MacPro4,1 or later – Note: MacPro1,1 and MacPro2,1 are not compatible

Minimum System Requirements

  • Mac OS X v10.5.7 or later
  • Intel Xeon® processor or higher
  • 2GB RAM or higher
  • Dual slot with one (1) open PCI Express x16 slot

 

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